DrNeroCF Personally, I've never really seen a noticeable performance difference between AIR's AOT on iOS versus AIR's JIT on Android.
Performance issues with AIR on mobile tend to stem from doing more than the device's GPU can handle or by creating many short-lived objects that need to be garbage collected too often (and both of those are concerns with other technologies too... well, except when a technology doesn't have GC and you need to manage memory manually, of course, but that has its own concerns). Both GPU utilization and GC don't really have anything to do with AOT versus JIT.