2dguy The number of crash reports for AIR33 are just ridiculous. AIR33 introduced many new bugs that don't even throw exceptions and simply crash the process unexpectedly.
playkia what about transcompiliers, I have heard that its possible to convert AS3 to JS to HTML5. I believe performance was a big concern but some asian devs(Layabox, egret) have succeeded in developing high performance games. I cannot confirm on this as these are things just heard!
What good is a transpiler if there are no relevant API or libraries? Even if you transpile your Starling project to JS, where is the stage3D or AGAL implementation? The flash display architecture is somewhat unique, and html5 has sandboxed limitations that are not present in flash. What you're talking about would be a massive undertaking and require a lot of support with very little cost-benefit considering the state of developer confidence in the technology. OpenFL is as close as you're going to get to "flash to html5". There are tools like https://github.com/HaxeFoundation/as3hx to help convert your code to haxe, which then transpiles to html5/js. Even without these tools, coming from as3, haxe is almost identical.
Tools like LayaAIR allow you to develop apps with AS3, JS, or Typescript, but that is not the same as simply converting a flash project. The syntax isn't important, its the relevant API under the hood. Converting the code means very little unless its actually going to do something. Every application built for Flash/AIR is intimately married to the underlying API. Without the API, you have nothing. Thats not to say you couldnt replicate the API for html5, because thats exactly what OpenFL does, and even OpenFL isn't perfect.