JohnBlackburne No, what I am asking is that, is there an alternate to call a function of an object, in a for loop after x seconds, where all the objects are store in an objectArray!
for (var i: int = 0; i < rectsArray.length; i++) {
rect = rectsArray[i];
//timeline.append(TweenLite.delayedCall(0.018, rect.animate));
call rect.doSomething() after x seconds one after the other
}
if x = 1 second
object1.doSomething will execute after 1 second, object2.doSomething will execute after 2 seconds, object3.doSomething will execute after 3 seconds....