hardcoremore So when you started developing audio engine in c++ you had only 32bit in mind and that is why 64bit was brutal or what was the reason?
Well the audio engine core I use is Caustic's, I have worked with Rej, the dev for almost 10 years. I already compiled it to 64 bit last year as his apps on iOS required that.
The stress was, does it run correctly on Android using 64bit. Theoretically it SHOULD without problems but we all know that is conditional.
Without testing in 64bit mode on Android, there could be bugs and that is/was the stress.