@hardcoremore - I'm not shure whether to release the level editor to public. Initially it is an internal tool I'm using to create game levels. It is buggy and crap-coded. I ceased to understand how this damn thing work few months ago. Thanks god, it works somehow π So, in order to make this editor available to public I have literally recreate it almost from scratch.
For this game I'm using Nape physics engine.
At the beginnig the spider's body was a compound of rigid bodies joined together with elastic joints forming a soft body. But later I changed my mind and made the spider's body just a collections of points linked to a virtual center point with springs. Then I just move center point and draw a mesh around those points. Easy math, no physics engine routines involved.
So, the remaing parts that using the Nape are the sensors for collectable objects, and spider's legs which are dangling when it dies.
As for the graphics and overall design: It is the hardest part of developing to me. I'm not a person who can create a masterpiece with just a few brush strokes. It takes me for ages to get a decent looking drawing.
For this game I'm going to create at least two more different environments besides the ruins. It really scares me. I'm procrastinating.....