When large textfield is on the stage (its bitmap has width = 2048 pixels) and device is rotated from landscape to portrait, there is a problem in TextfieldTextRenderer when uploading bitmap (line 1264):
1262: //this is faster, if we haven't resized the bitmapdata 1263: const existingTexture:Texture = snapshot.texture; 1264: existingTexture.root.uploadBitmapData(bitmapData);
[trace] [Starling] Initialization complete.
[trace] [Starling] Display Driver: OpenGL
[Fault] exception, information=Error: Error #3694: The object was disposed by an earlier call of dispose() on it.
If I change from portrait to landscape there is no error