OK this is a bit of a tricky one...
I have a project setup which needs to use Starling, Away3D, and also access the camera on iOS. Everything works well, but when the camera is opened up (context loss), and all the visuals are restored, it's no longer responding to touch events.
There's no error thrown in the debugger. When I simulate a context loss as a Desktop AIR app via Starling.context.dispose(), it does not behave in the same way- touch events still work.
Any idea what could cause this?