I have a quite huge amount of Rendertextures in my scene. That created a big increase of my draw calls. To avoid that, i just tried to create an image for every rendertexture and put the images in a quadbatch, but without success (nothing is rendered).
Is it actually possible to put images based on a rendertexture into a quadbatch? Or is there any other way to reduce the draw calls of a big amount of rendertextures?
Thanks for your help!