I've been using Starling for a while now and I think it's great, many thanks to the whole community. Thanks to Starling and your support I released games like Super Cat Tales and Drop Wizard.
I'm opening this topic as I was trying to achieve a real low resolution for my next game. So far I put all my sprites and graphics in a container that I then scale 2 or 3 times according to the device's native resolution. By doing so and snapping coordinates to the closest int I can achieve a nice retro effect.
The problem is that if I try to scale or rotate my sprites it's easy to notice smaller pixels like in the example A of the following image.
The result I'm looking for is like in the example B of the image. I think the way to achieve this is to add all graphics into a container, set sprite positions / scaling / rotation and then render all to a Bitmap that will then be scaled.
Is this a feasible solution? I've been trying to do so but ended up with some Bitmap that are just half drawn ( not sure if I should use double buffering or something? ).
If any of you could please guide me into this topic or offer some solutions / idea I'd be very happy.