Apologies if this has already been discussed, but is it possible to have more than one subtexture within a quadBatch?
ex: textureAtlas has imgA, imgB, imgC
can I create a quadBatch containing 30 of imgA, 30 of imgB and 30 of imgC and thus accumulate only one draw call? These would be static images placed only once and not moved or repositioned.
Would it be more performant to have 3 different QuadBatches instead?
Thanks Again to the Starling community!