Today we have a working project, which exports files to Gamemaker studio correctly. (we export it with parameters: spine 2.1, texture atlas output scale 20)
But!
Putting or removing details, correcting meches occures strange changes in atlas file, and it makes frames for our details, but puts the wrong fragment of png picture into each frame/container.
https://pp.userapi.com/c844721/v844721974/1982d/idehPMs_E6I.jpg
https://pp.userapi.com/c844721/v844721974/19837/DYglt5EwNyA.jpg
Problem with turning an atlas file in peaces
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Posted 3 weeks ago #
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