I was trying to make a hero bounce "perfectly" with platform, when going directly down, on box2d or Nape. I've set restitution of both to 1 and rest (frictions etc.) to 0. But can't get it to work properly.
In box2d hero does bounce indefinitely but the height of bounces are in turn a abit lower/higher than it should be.
In nape the heights are reduced until hero stays on platform.
I've tried this with Box2DPhysicsObject but the problem persist - any idea what might cause the problem?