I'm trying to use iOs app slicing in my app. I assume its possible because Adobe shows how to compile and add xcassets folder into ipa in this post: https://forums.adobe.com/thread/2168836.
I didn't included <assetsCar> under <InfoAdditions> <![CDATA> as post suggest because package refuse to build it. I add it under <iPhone> tag.
After build I can list .ipa directory and I see Assets.car in package, but I can't find way to get to the particular assets inside it.
Is anyone know it is possible?
How to get iOS .xcassets assets?(2 posts) (1 voice)
Hi.Posted 7 months ago #
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