I am new to Starling, now developing android and ios mobile games in Adobe AIR.
Currently using png and xml files which are created by "TexturePacker" tool.
Then enqueue the png and xml files to Starling and call AssetManager.loadQueue once it
completed, we are getting texture from starling and use to button and animation.
PNG and XML formats takes more memory on loadQueue time, So some mobile device getting crashed. So, we are planned to user ATF format texture to avoid more memory and crashes.
Can you guys give any idea to me for,
(1) How can create ATF.
(2) How can enqueue the ATF into Starling.
(3) And how can get textures from Starling and use it on game.
Thanks in advance.