In my game, all of the assets designed for full HD resolution (1920X1080). If the resolution is lower, I'm scaling down the assets to fit screen. Everything used to work perfect, until I added the Citrus Camera. In the full HD resolution, it's perfect while the camera "center" property is set to default (x:0.5, y:0.5), however when the resolution is lower, the default center point is no longer fit.
Just for example, I tested it with a lower resolution (1280X720), however the center point for this resolution seem to be best with (x:0.332,y:0.341). I don't understand how to fit the center point for multi-resolution, or maybe I should not ever change the center point at all, but something else?
Thanks for your time!
BTW: How am I testing a lower resolution? Because I don't have a phone with a lower resolution, I'm just testing it on my PC with AIR player (just overriding the stage.fullScreenWidth and stage.fullScreenHeight). I think it's have the same effect.