I'm new with Dragon Bones. I'm trying to make a game using it in Unity 5, but I'm having serious problems.
I copied all the csharp script files to my project, all the Dragon Bones script files, and the JSONlite, as instructions said.
I made two enemies, with their own animations. I exported the first, loaded on Unity... No problem, everything is fine.
But then, I imported the second one and... The first enemy is good animated, but the second shows it's armature AND the armature of the first enemy, overlaped and without animation. I tired to select an animation on the editor, but it shows the animations of the other object in runtime.
I thought I was doing something wrong, so I did the same steps with a clean project and tried to run the demos, and they runs OK, but there aren't examples on how to use two animated objects at the same time using only the editor (there is an example with two objects, but one is made in editor and the second by coding).
I don't know what's wrong. I looked for an answer for hours with no luck. It's not my scripts, I deleted them and I'm still having a second object with two overlaped skeletons. Is there a bug I don't know? Should it be something wrong with the import scripts?
I had issues before with imports, making the "gizmo" way below the image position.
Even I tried to export animations on Spine format, but because incompatible versions of DB editor and Spine Unity runtime, I can't see it (I could load an animation in the project, but I can't see nothing in the editor/game tab).
Also, is there a way to download a previous (stable and checked) version of Unity runtime of Dragon Bones?