Are there any better ways to change levels / screens than in the mobile scaffold example?
It uses a listener in Root.as
And then a dispatchEvent in the level class
dispatchEventWith(GAME_OVER, true, 100);
But if you have for example 100 levels .as files then that is 100 listeners running on the Root.
Are there any dynamic ways of loading and unloading levels? The level that is loaded would have to tell the root it's finished, or the root would have to know.