Hi guys, the question is about Away3d as part of Citrus Engine. I want to learn how to store and init resources for 3d part of game — models, textures and atlases.
I'm using Starling for game interface, and it's AssetManager is really sweet thing. All app's content is stored in several external swfs: audio, graphics for Starling and graphics for Away3d. All files are loaded with Greensock's LoaderMax utility and parsed by AssetManager's enqueue & loadQueue methods. Then i put the sounds located by AssetManager (getSoundNames) into SoundAS utility for further use.
So my question is how to initialize assets for Away3d — models, textures and atlases. After the file was loaded by LoaderMax.
Thanks for any help. 3d is new thing for me so forgive my lame questions )