Hello, I've just started reading up on the AssetManager and I love it!
However I've started messing around with it and have a few questions on best practices before I convert my game to use it. (It's a decent sized game)
1. Is it best to load everything all at the start? Or have a separate load screen for each game state (Menu, Game, etc) -- Or do both work depending on game size?
2. With seperate loads, is it better to keep multiple AssetManagers with their queues, and simply dispose the old one and Load the new one? Or should I just use 1 AssetManager, and continuously purge and re-queue it with the new content? -- Or do both work fine?
3. It seems sounds aren't removed when disposed. Should I just leave all sounds loaded, or manually dispose them using .removeSound()? Is there anything else that I need to manually dispose?
Looking forward to some advice, thanks in advance!