Hellow every one:
I met a problem bothering me.
the batching is a main superiority of Starling.
But I don't know is unsuitable about the map rendering of arpg game.
I have two kinds of methods render the maps:
The first method will consume a large amount of time to calculate vertexDatas whenever we roll the map or add one or more tiles to we Sprite.
The second method: I will use MeshBatch,and clear the MeshBatch whenever we add one or more tiles to we Sprite every frame, and then I'll call addMesh(Quad) to add all Quad again.
Then, I miss myself that I don't know which method is better.