Topic — Add New » Posts Last Poster Activity
DragonBones Spine 3.3 export has offset/mismatched keys 1 GameDevver 1 month
rendering issues w/ custom DisplayObject 23 evilbert 1 month
Any Spine users here? Help with Spine and Starlings AssetManager 7 Ger 3 months
Apply Starling filters to Spine Display Object 4 therobby3 5 months
Spine Run-time Not Working In Release Mode 14 Ger 7 months
Starling 2.0 + Spine 3.4 bugs 7 ilusha 11 months
Responding to spine events in Starling runtime 1 ChrisAndelin 11 months
How do you make a SkeletonAnimation go to its last frame and pause there? 1 ChrisAndelin 11 months
Hittest with Spine Skeleton-Animation Attachments ( = inner parts) 2 harayoki 12 months
Spine runtime for starling 2.0 3 schsj 1 year
[AssetManager] for Spine 3 harayoki 1 year
Resizing Spine animations relative to stage 5 Igor 1 year
Starling Spine hit box detection example? 2 ravewings 2 years
Importing Spine Data into Dragonbones design panel (V 2.4) 3 ProgrammingProdigy 2 years
Bounding box calculation with Spine 3 oakin 2 years
Animation from Spine. Complete Event 4 ravewings 2 years
Rendering ATF's with alpha on iOS via Spine mesh 7 5minutes2start 2 years
Spine with Starling error: Unsupported display object 4 Robominister 2 years
how to draw a mesh for a Spine runtime? 17 retropunk 2 years
Spine Starling Runtime Slow Down While Rendering Skinned Meshes FIXED! 3 gamebuilders 2 years
Spine - 2D Skeletal Animation For Games - 2 57 SudoPlz 2 years
2d Skeleton animation - Spine Vs DragonBones 2 Oldes 3 years
Spine - performance issue 2 Loomand 3 years
Spine - adjust hue of character 3 Markus 3 years
Spine/Starling - IOS Performance Issues 9 Mistakenness 3 years
Spine and Citrus Engine 4 Aymeric 3 years
Loading Spine data into DragonBones skeleton designer... 11 Mateusz 3 years
Spine - Starling implementation, how to change animation speed 2 quakeboy 3 years
Spine + TexturePacker + Starling 3 Pinky 4 years
Citrus Engine and Spine 14 Aymeric 4 years