Topic — Add New » Posts Last Poster Activity
[SOUND] Custom sampling with shared sound source creates crackling artifacts 1 Aurélien Da Campo 7 months
Introducing: SoundAS, a new SoundManager for AIR - 2 34 hardcoremore 9 months
Is there any way to make gapless MP3 loops? - 2 42 gsynuh 11 months
Sound Manager extension 12 zoobuffalo 1 year
Extracting global amplitude (leftPeak and rightPeak) from SoundMixer 3 Joseph 1 year
[sticky] List of User Contributions - 2 50 hendrixstring 3 years
SoundChannel skipping words on stop and play back 3 Dannie 3 years
no way to set a SoundGroup's ID ? 3 Matse 3 years
How to play sounds at runtime? 9 fmartinez 3 years
Memory-efficient loading of large sounds 14 Lumik 3 years
Lost Sound, Lost Context? 3 Paitum 3 years
Changing pitch of sounds with asset loading and SoundChannel (MP3Pitch?) 9 henke37 3 years
Best way to loop music from asset manager in Starling. 4 mistergreen 3 years
Sound Manager class? 6 el_alien 4 years
Citrus Sounds Access from within a Library 4 Paitum 4 years
Android Media/Ringer sound modes 5 huyhungkun 4 years
Starling MovieClip SetFrameSound() 3 smks 4 years
Sounds in Game 8 henke37 4 years
Problem: Some short sounds are played with a delay only on Android 2 BernalCarlos 4 years
Problem with SoundManager volume control 6 Francesco 4 years
Android: Preventing an app from playing music while in background. 4 Francesco 4 years
iOS audio stopping after idle 6 JPridgen 4 years
General lack of info regarding audio 6 botmaster 4 years
ASWC's Advanced Sound Manager unavailable, can you send it to me? 4 Loomand 4 years
SoundManager/AssetManager multiple sounds problem 19 baconandgames 4 years
The most advanced SoundManager - 2345 145 Ender22 4 years
SWC file or AssetManager.as for loading sounds? 2 botmaster 4 years
Sound Manipulation 4 PSVapour 4 years
Positional sound in AS3: article by Damian Connolly 2 IonSwitz 4 years
Best way to load a loop? 20 Oldes 4 years