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Poor performance when Starling compared with standard MovieClip animation 28 swfisgood 1 year
Heads-up: Starling 2 Performance Issues 14 Oldes 2 years
Huge performance penalty for Interfaces with AOT - 2 45 neuronix 2 years
Please Help! Android Performance :( 27 sargon 4 years
Increase performance in software mode 7 szyhooo 4 years
60 fps on android only 40 on ipad 3 & 17 on iphone 4 6 ino0b 4 years
Noob question about release build performance. 2 Aymeric 4 years
When to not use Starling? 8 quakeboy 4 years
Performance problem with big background pictures 5 flashda 5 years
why does the performance is so bad on iOS devices? 10 zeeshan 5 years
Particles Causing High CPU 9 Mojomajor 5 years
Performance issues 11 marimurotani 5 years
performance issues on Screen when content is bigger then screen size 8 GoldSunner 5 years
Improve MovieClip performance (hints) 9 youmex 5 years
Object allocations and Garbage Collection in iOS 18 Bryngfors 5 years
StageVideo and Starling 6 polarathene 5 years
Awful performance with only 100 coins/sensors in level 22 Noble Robot 5 years
question about best practices on quadBatch 10 Daniel 5 years
Issue with Starling Performance 5 Minty 5 years
V-sync, stuttering, performance: odd behaviour of large bitmap tween 3 Engineer 5 years
Best way to deal with large backgrounds 5 polarathene 5 years
Dragon Bones becomes choppy over time 3 ASWC 5 years
Loops and performance 7 Reign_of_Light 5 years
Best practices for rendering large tiled lists... 3 asking 5 years
Performance with many Enemy objects 17 Aymeric 5 years
Performance discrepancy after reconstructing uv scrollling demo 2 Kataklase 5 years
Starling(citrus) vs Cocos2d-x performance benchmarks - 23 87 fakhir 5 years
Combining draw calls for multiple images of the same texture? 20 Dingo 5 years
Starling Benchmark for mobile devices - 23 80 Dingo 5 years
Collision / iOS / Framerate drops 14 howlomogo 5 years