Topic — Add New » Posts Last Poster Activity
Heads-up: Starling 2 Performance Issues 14 Oldes 10 months
Huge performance penalty for Interfaces with AOT - 2 45 neuronix 11 months
Please Help! Android Performance :( 27 sargon 2 years
Increase performance in software mode 7 szyhooo 2 years
60 fps on android only 40 on ipad 3 & 17 on iphone 4 6 ino0b 3 years
Noob question about release build performance. 2 Aymeric 3 years
When to not use Starling? 8 quakeboy 3 years
Performance problem with big background pictures 5 flashda 3 years
why does the performance is so bad on iOS devices? 10 zeeshan 3 years
Particles Causing High CPU 9 Mojomajor 3 years
Performance issues 11 marimurotani 3 years
performance issues on Screen when content is bigger then screen size 8 GoldSunner 3 years
Improve MovieClip performance (hints) 9 youmex 3 years
Object allocations and Garbage Collection in iOS 18 Bryngfors 3 years
StageVideo and Starling 6 polarathene 3 years
Awful performance with only 100 coins/sensors in level 22 Noble Robot 3 years
question about best practices on quadBatch 10 Daniel 3 years
Issue with Starling Performance 5 Minty 3 years
Starling CPU Usage 7 Jeff 3 years
V-sync, stuttering, performance: odd behaviour of large bitmap tween 3 Engineer 4 years
Best way to deal with large backgrounds 5 polarathene 4 years
Dragon Bones becomes choppy over time 3 ASWC 4 years
Loops and performance 7 Reign_of_Light 4 years
Best practices for rendering large tiled lists... 3 asking 4 years
Performance with many Enemy objects 17 Aymeric 4 years
Performance discrepancy after reconstructing uv scrollling demo 2 Kataklase 4 years
Starling(citrus) vs Cocos2d-x performance benchmarks - 23 87 fakhir 4 years
Combining draw calls for multiple images of the same texture? 20 Dingo 4 years
Starling Benchmark for mobile devices - 23 80 Dingo 4 years
Collision / iOS / Framerate drops 14 howlomogo 4 years