Topic — Add New » Posts Last Poster Activity
Nape Physics: Collision issue (moving across tiles) 1 @SnkyGames 1 month
[Release] Colorpeas: Match 3 3 nicothezulu 1 year
starling display object from nape 3 ino0b 2 years
Bad performance with Nape on mobile (using release build & nape-release.swc) 6 ino0b 2 years
Nape + Starling Multitouch 18 ozgunsandal 2 years
Starling + Nape - Disable collision between two bodies 2 Pointless 3 years
[SOLVED]How to reverse gravity with Nape after init? 4 Igor 3 years
Nape : adding drag to individual object 4 Aditya 3 years
physics For starling 7 bwhiting 3 years
Nape - Keeping the same physics behaviour over different screen sizes 3 deloki 3 years
Nape collide problem bodies overlap and glue together. 6 booster 3 years
Positioning Nape body 4 Bjeld 3 years
Remove state with error "null object ref" (Nape) 5 ShockWave2048 3 years
[SOLVED] Question about Nape Collision Detection 3 blacksnowgames 3 years
Citrus Engine + Nape 3 blacksnowgames 3 years
Nape stops behaving correctly on context loss? 11 booster 3 years
How to change nape space position ? 6 gsynuh 3 years
Nape Body and Starling Sprite are not aligned 6 mottatta 3 years
Having problems implementing Nape with Flyweight. 2 Maldron 3 years
Body and View properties with different pivot points? 7 jmgpp 3 years
Nape beginner : creating interaction filters 4 Aditya 3 years
Nape beginner : creating drag free bullets/missiles 3 Aditya 3 years
Starling + Nape (no CE) : Camera Panning 9 Aditya 3 years
Continuous Jump (nape hero class) 2 monsieurvinou 4 years
One way platform and nape- how does it work? 6 sHTiF 4 years
Nape - How to calculate jump distance 11 gsynuh 4 years
Nape jitter problem 5 onoxo 4 years
Using nape only for collision detection 9 Lucas Mattos 4 years
Missiles getting slower along the time 5 gsynuh 4 years
Variable worldLinearDrag in Nape - resting bodies earlier 3 Malcx 4 years