Topic — Add New » Posts Last Poster Activity
[SOLVED] Abnormal memory allocation when using !== or === to compare numbers 23 denisgladkiy 8 months
Memory Leak 4 Organis 1 year
Starling 2: Slow Memory Leak Normal? 5 mfrasier 2 years
Decrease memory usage 9 Jeff 3 years
Memory issue. Am i doing it right ? (with Nape) 3 mladenjacket 4 years
Resource limit for this resource type exceeded. 15 starlingnoob 4 years
Understanding my memory leak - (With Scout) 7 Ender22 4 years
Memory consumption on Android reduced by 50%! - 23 64 xiaoh1216 4 years
Dispose of texture 4 modegames 4 years
AssetManager Leaving behind Images in Scout - Not creating any images 16 esDot 4 years
A lot of textures, memory warning iOS 4 eriklundstrom 5 years
What is the best way to load many images from the library under iOS? 7 Bogdan 5 years
Continuously updated bitmap font TextField and memory allocations 4 Jeff 5 years
Adobe Air Mobile Android Starling Application RAM usage 2 Jeff 5 years
GPU usage exceeds 1.33 multiplier 3 tushar 5 years
Texture memory usage is 1.5 times what it should be 12 martin.3361 5 years
Fighting memory leak. 6 Jeff 5 years
Starling app uses more and more memory and decrease FPS at some point 4 alex_h 5 years
Used memory discrepancy: scout vs Starling's 5 skol 5 years
GPU memory difference between simulator and device 2 udirub 5 years
Understanding GPU memory? 13 jazuk 5 years
Starling based app crashes on Android 10 vivekagrawal57 5 years
Game closes on phone 10 syb_05 5 years
Object allocations and Garbage Collection in iOS 18 Bryngfors 5 years
Memory management with ATF textures 4 Code Herder 5 years
Adobe Sscout CC tells me an Image takes double the expected GPU memory 10 bluntcoder 5 years
List component is eating all the memory. 18 Antipirina 5 years
High RAM usage 7 Dimm 5 years
2048*2048 png cost 43 MB of memory?? 7 NagRock 5 years
Max memory for mobile? 13 Ender22 5 years