Topic — Add New » Posts Last Poster Activity
Decrease memory usage 9 Jeff 1 year
Memory issue. Am i doing it right ? (with Nape) 3 mladenjacket 2 years
Understanding my memory leak - (With Scout) 7 Ender22 3 years
Memory consumption on Android reduced by 50%! - 23 64 xiaoh1216 3 years
Dispose of texture 4 modegames 3 years
AssetManager Leaving behind Images in Scout - Not creating any images 16 esDot 3 years
A lot of textures, memory warning iOS 4 eriklundstrom 3 years
What is the best way to load many images from the library under iOS? 7 Bogdan 3 years
Continuously updated bitmap font TextField and memory allocations 4 Jeff 3 years
Adobe Air Mobile Android Starling Application RAM usage 2 Jeff 3 years
GPU usage exceeds 1.33 multiplier 3 tushar 3 years
Texture memory usage is 1.5 times what it should be 12 martin.3361 3 years
Fighting memory leak. 6 Jeff 3 years
Starling app uses more and more memory and decrease FPS at some point 4 alex_h 3 years
Used memory discrepancy: scout vs Starling's 5 skol 3 years
GPU memory difference between simulator and device 2 udirub 3 years
Understanding GPU memory? 13 jazuk 3 years
Starling based app crashes on Android 10 vivekagrawal57 3 years
Game closes on phone 10 syb_05 3 years
Object allocations and Garbage Collection in iOS 18 Bryngfors 3 years
Memory management with ATF textures 4 Code Herder 3 years
Adobe Sscout CC tells me an Image takes double the expected GPU memory 10 bluntcoder 3 years
List component is eating all the memory. 18 Antipirina 3 years
High RAM usage 7 Dimm 3 years
2048*2048 png cost 43 MB of memory?? 7 NagRock 3 years
Max memory for mobile? 13 Ender22 3 years
Loading textures and animations 2 mattbrand 3 years
What the hell ist this? [data from Scout] 4 Michael Smith 3 years
Best way to deal with large backgrounds 5 polarathene 4 years
ATF textures and Resource limit for this resource type exceeded 2 ASWC 4 years