Topic — Add New » Posts Last Poster Activity
low FPS with port from Starling 1.8>2.0.1 (Feathers 2.3.0 > 3.0.2) 6 Daniel 8 months
Steady deltatime function/method needed 1 MacShrike 1 year
Strange FPS difference between swf and AIR 4 XTender 1 year
Limit to 40fps, unless in browser? 16 liquidate 2 years
clear starling project FPS = 40?? 20 Lexlutha 2 years
starling enterframe being called with no code resulting in fps drop using scout 26 henke37 2 years
Frame dependency of physics engine / 30 FPS vsync issue 10 RazorDE 2 years
optimisation when many animated objects ? 15 Kilroy 2 years
fps is dependent on texture size? 4 Jeff 3 years
ideal FPS 18 Al_Birdie 3 years
30 fps vs 60 fps, why 30 looks jagged? 24 IonSwitz 3 years
Serious framerate drop 2 malefd 3 years
FPS inconsistency? 2 Daniel 3 years
things which FPS depend on 5 henke37 3 years
FPS drop in long duration 2 rickms 3 years
Low framerate (~20 fps) in iPhone 4 with very simple level 3 danieloo 3 years
FPS Rarely above 30 - 33 fps 13 ASWC 4 years
Starling Benchmark for mobile devices - 23 80 Dingo 4 years
Immediate fps loss 4 feap 4 years
Low fps with two instances running at the same time 1 nan2cc 4 years
FPS drops 7 Karis 4 years
How can i reach a total smooth animation of Sprites ? 7 valley 4 years
Recommended fps rate for a mobile app created with Starling 2 Francesco 4 years
Large quantity of instances 7 KaliSL 4 years
framerate just dropped on me.. DirectX9 constrained 3 richpixel 4 years
Conditional export framerate for Android vs iOS 3 Cloov 4 years
Drop of FPS for each Image added on stage on iPad1 4 Daniel 4 years
Framerate drops A LOT 17 Daniel 5 years