Thank you for your response. So what would be the most effective way to retrieve unique entities (eg. savegame data) belonging to a player.
As I see it you will always need to store the savegame in the Player OR at least store the generated id in player to be able to load the correct savegame later on?
Or is there a way to load a TYPE of entity by passing the player id? (well I guess by using queries)
If you structured the code and know for certain that a player will always have one (and only one) unique entity of a special type, wouldn't it be a nice feature to have a
Once again I believe it can be done with queries but it seems like a very common thing to do (most games would probably like to store some kind of player state).
I will create one myself to use but It's just a suggestion for the API. 🙂