Hm, that's going to be more difficult. :-/
We'd need a convolution filter -- which is doable, the blur filter does that already; it would be limited to baseline mode, though. And we'd need a "texture.applyFilter" method, but I'm not 100% sure stage3D would allow that, there are some limitations in that respect. I'd had to try it out to be sure.
Short answer: not possible at the moment, sorry!