I don't know if this is related but I'm trying to build a Starling Mobile AS3 project in FB 4.7 using the latest AIR 3.6 SDK. I followed the steps described above and I'm having a very strange issue:
When I compile the project in the AIR Simulator everything works, same for the iOS Simulator, but when I compile a release build for iOS and deploy it on the iPad it starts to get a little funky... The app just freezes. When I then recompile for AIR, I get a runtime error: It seems the embeds suddenly stopped working and Starling can't generate Textures.
Again, I know the assets are properly embedded, they only break when I export a release build for iOS !
My project is setup like this:
One Flex Library project, which has all the Game logic, assets, ...
One Mobile As project : a wrapper for the game
Any ideas are welcome, because I'm out of options...
Thanks !