Does this count as as3 code -- these are names of the classes in level1.swf for as3 linking.
public dynamic class net.games.bg extends flash.display.MovieClip
native public function bg():*;
native public var one:flash.display.MovieClip;
native public var three:flash.display.MovieClip;
native public var two:flash.display.MovieClip;
public dynamic class net.games.z1 extends flash.display.MovieClip
native public function z1():*;
So, Citrus works with both pure asset SWFs and SWFs with as3 export option?
Does it create a dynamic texture atlas similar to DynamicTextureAtlas extension for Starling?
Incidentally, I've tried loading the same .swf with as3 objects linked in library, then unloading loader via aLoader.unload() and then loading it yet again.
It worked in simular as well as on iOS device.