Ah, OK! Thanks for rephrasing it =)
In that case, you can now (with the head revision of the git repository) get the Starling stage from your standard flash classes:
var stage:starling.display.Stage = Starling.current.stage;
then you get your root game class: it will always be the first child of the stage.
var myGame:MyGame = stage.getChildAt(0) as MyGame;
With that instance, you should be able to do everything you need. To go the other direction, you can either add all your Flash content to the "nativeOverlay" object, which would allow you to access your Flash content from Starling; or you simply save an instance to your Flash sprite in the Starling game class manually, to access it later, e.g.
// somewhere in your Flash class
var stage:starling.display.Stage = Starling.current.stage;
var myGame:MyGame = stage.getChildAt(0) as MyGame;
myGame.flashRoot = this;
I hope that helps!
Daniel