Hey! I just wanted to say a big thank you to you, you definitely made me try a zillion things until it worked! 🙂 lol... I had to add these lines to make it work:
stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE;
stage.focus = stage.
Never had to do that before, but looking at it, it makes sense! 🙂
Thanks again for your time, I greatly appreciate it.