Thanks for all the nice words, guys! 🤗
@Shaun_Max Actually, most of that should be feasible. As you know, Starling's TextField uses (a) flash.text.TextField to render it's text as a texture; in that case, all that information you're asking for is available. Or (b) it uses a bitmap font to lay out the characters itself. In that case, it would simply have to store more information about how it assembles those letters. (Sorry for the late reply - I hope that helps!)