Yes, I believe that there are memory size (in bytes) limits too. I recall some folks trying to convince Adobe to increase the limits so that they could take advantage of higher memory available to newer GPUs.
The Context3D
documentation lists various limits, including on texture memory size. I may be reading it wrong, but some of it seems to be conflicting a bit. Regardless, it should give you a ballpark of the texture memory size limits.
NeronBurningRome In this game I have few more textures above the 700, but it's just a few. No way I have 4096 textures all together.
You could potentially hit that limit if you load and unload textures from time to time (navigating between views, level changes, etc.), but you forget to dispose some of them, resulting in a memory leak. I suspect that you are hitting the texture memory size limit, though.
NeronBurningRome I think there was stage3D property indicating the amount of memory used by textures?
Context3D
has a totalGPUMemory
property, but it includes all resources, not just textures. However, I believe that textures will typically be the largest portion of that memory.