//When you use this "[1,2]" the objects become very large.
screen = new ScreenSetup(stage.fullScreenWidth, stage.fullScreenHeight, );
frame = new Starling(anaekrangiris, stage, screen.viewPort);
frame.stage.stageWidth = 480;//screen.stageWidth;
frame.stage.stageHeight = 768;// screen.stageHeight;
//When you use this "frame.stage.stageWidth =screen.stageWidth" the objects become very large.
While there is a scale scaling here, why do we enlarge the objects? The two do not work together. Either scale will be used or object scaling is how I understand it.
var baseDPI:Number = iPad ? 130 : 160;//130 : 160;
var exactScale:Number = screenDPI / baseDPI;
if (exactScale < 1.25) scale = 1.0;
else if (exactScale < 1.75) scale = 1.5;
else _scale = Math.round(exactScale);