I have my apps, which I created with Air SDK, on Google play, iTunes, Mac store.
Fine, that's what Air is for. Unlike Java which is also a cross-platform SDK, but can't work without a viewer, which is the Java Virtual Machine, which has to be installed on your system, the Air SDK is also a cross-platform SDK, but needs no favors from the system. If one day the owners of the Operating systems will decide they don't want to support the viewer anymore, like they did with Flash, so what, the SDK doesn't rely on a viewer, it creates a local app, compiling the code you created once to all native machines. I believe it is the best way of handling the cross-platform challenge.
The same goes for Unity. It works the same.
Though with unity I have submitted an app to Microsoft store, whiles I never uploaded an app made with Air SDK to Microsoft store before.
It is my first time and I would like to hear some tips from those who did it.
Microsoft has a mobile device, can I make an app that not only works on a Microsoft PC, but also on all Microsoft platforms?
How do I do it?
Any Help would be appreciated.