Can you show an example of how to use it with the Starling framework?
it takes up the whole screen, but the elements like buttons are too small, what would you recommend?
stage.quality=StageQuality.LOW;
stage.align=StageAlign.TOP_LEFT;
stage.scaleMode=StageScaleMode.NO_SCALE;
//if(AndroidFullScreen.isImmersiveModeSupported)
//{
stage.displayState=StageDisplayState.NORMAL;
AndroidFullScreen.stage=stage;
AndroidFullScreen.fullScreen();
//AndroidFullScreen.immersiveMode();
//}
//screen = new ScreenSetup(stage.fullScreenWidth, stage.fullScreenHeight, [1]);//[1, 2]
//oyuncerceve=new Starling(game,stage,screen.viewPort);
//oyuncerceve.stage.stageWidth =screen.stageWidth;
//oyuncerceve.stage.stageHeight =screen.stageHeight;
oyuncerceve=new Starling(anaekrangiris,stage,new Rectangle(0,0,stage.fullScreenWidth,stage.fullScreenHeight));