It appears that I never posted about my first big Starling game here. Now, as Steampunk Idle Spinner celebrates its 5-year anniversary, it's a good occasion to create a thread and tell about the game and update.
So in summer 2017 I started a quick 3-days-long project where I decided to combine the concept of "Spinners" (remember them?) with my long time passion to steampunk, cogwheels and incredible contraptions. I created a prototype where the player could form a chain of cogwheels to increate the machine's rotation speed.
As the initial prototyped looked interesting, I continued the work, and after 1 week presented the game to the first testers on Reddit. Within the following weeks, months and years I was adding new machines into the games, created new unlockable worlds, and had to rebuilt the game core 3 or 4 times. Also reworked the graphics. The release version in 2019 had 3 game worlds which look like this:
https://www.youtube.com/watch?v=Mc8wDdDPuho
To celebrate 5-years anniversary of the game I recreated the initial game graphics, which was often warmly remembered by the initial players as "Green Steampunk".
https://youtu.be/nvZz3TP8bvI
You'll be able to spin cogwheels to power the money making machine, pump balloons, tap coins to increase their value, place and upgrade engines or give a further boost to your money machine with ore from mines.
This is the fourth ingame world, it needs 1000 narrativium to unlock. If you are a new player we suggest you to learn the basics of the game playing the Workshop world. And then you'll be able to earn the required narrativium once you build a portal, or you can use this code if you don't want to wait: I6KC1V
The game is available on:
Tools used:
- Harman AIR/Action Script 3
- Starling
- Distriqt's ANE-Adverts
- Distriqt's ANE-InAppBilling
- Junkbyte console