It appears that I never posted about my first big Starling game here. Now, as Steampunk Idle Spinner celebrates its 5-year anniversary, it's a good occasion to create a thread and tell about the game and update.
So in summer 2017 I started a quick 3-days-long project where I decided to combine the concept of "Spinners" (remember them?) with my long time passion to steampunk, cogwheels and incredible contraptions. I created a prototype where the player could form a chain of cogwheels to increate the machine's rotation speed.
As the initial prototyped looked interesting, I continued the work, and after 1 week presented the game to the first testers on Reddit. Within the following weeks, months and years I was adding new machines into the games, created new unlockable worlds, and had to rebuilt the game core 3 or 4 times. Also reworked the graphics. The release version in 2019 had 3 game worlds which look like this:
To celebrate 5-years anniversary of the game I recreated the initial game graphics, which was often warmly remembered by the initial players as "Green Steampunk".
You'll be able to spin cogwheels to power the money making machine, pump balloons, tap coins to increase their value, place and upgrade engines or give a further boost to your money machine with ore from mines.
This is the fourth ingame world, it needs 1000 narrativium to unlock. If you are a new player we suggest you to learn the basics of the game playing the Workshop world. And then you'll be able to earn the required narrativium once you build a portal, or you can use this code if you don't want to wait: I6KC1V
The game is available on:
- Harman AIR/Action Script 3
- Distriqt's ANE-Adverts
- Distriqt's ANE-InAppBilling
- Junkbyte console