sipahiro
sipahiro We are trying to show more game mechanisms to onboard players. We will check the jump-out rate!
yes, at the end of the day thats what matters...
In one of our games, which had a lengthy FTUE with 20 steps, the drop out was after the 6th step i.e ~ almost after 40 seconds of first session. We later divided the FTUE in to 3 parts and made the second and third parts optional, thanks to the skip button.
sipahiro We use Particle Designer as the authoring tool.
are you saying that the confetti animation was done in Particle Designer ?
sipahiro We are still working on the iPad (and Android will be released next week), so basically, we just released the game for iPhone!
So, you made the game for different resolutions?