Released a new game, was super pleased to see someone make an hour long gameplay video of it on YouTube, quickly became horrified that the art scaling and positioning was way off - they are using the 2021 11" iPad Pro it turns out, which I had not tested on.
Digging into whyyyy and I'm scratching my head over all the screen.stageWidth, stage.fullScreenWidth stuff. Anyone have a concise explanation of those values that I can use as a reference? Or a great way to detect these newer devices? Or any other advice?
Look how bad it looks 🙁