Artemix Yes, in the App Store build, but in the "Device testing" build that I installed directly on the phone, it's almost all the time below half the frame budget (you can see in the top Scout graph)
It's this difference between direct install and TestFlight install that puzzles me...
Maybe Animate is going something wrong when building for AppStore? I could try to build the IPA without Animate, only with command line on the SDK, but I can't find a tutorial on how to do this and what commands to use (my game is 100% code, starting with a document class, not created in Animate timeline)