Hey guys,
So I am trying to recreate some texture atlases from an older Starling project that I had worked on and hitting a strange issue. I basically had to convert my original projects ATF atlases back to pngs and then I stripped those to individual pngs and all was well. My main focus was migrating the old project from 512x512 to 2048x2048 and using way less atlases overall! I got all of that working great, but I just realized some of the sprites look strange in game and looking back at the old xml files, they had some extra values and I'm not sure what setting would have made these apply via Texture Packer. I'm trying to replicate my settings from non-existing texture packer files basically.
If anyone knows which Texture Packer settings create frameX/frameY/frameWidth/frameHeight values I am all ears! 🙂
<SubTexture name="player_dead_1" x="2" y="2" width="126" height="192" frameX="-18" frameY="0" frameWidth="192" frameHeight="192"/>
I can only seem to get TexturePacker to create xml with the name/x/y/width/height - but am interested in the other values. I tried copy/pasting the values in question to my current xml and it worked perfectly. But would ideally not have to do that, since I'm dealing with a good amount of assets.
Thanks guys! 🙂