SpriteLab I am not sure if there is any change on Windows, I did it in mac!
Step 1: - Downloaded assets-car-build.zip
Step 2: - Extracted it in a folder.
Step 3: - Generated icons from appicon.build
Step 4: Downloaded the appicon.zip from my mail
Step 5: Unzipped appicon.zip to a folder
Step 6: Copied all the files from appicon/ios/AppIcon.appiconset & pasted it in assets-car-build/Assets.xcassets/AppIcon.appiconset - replacing all the exisiting distriqt's files!
Step 7: Inside the folder assets-car-build/Assets.xcassets/LaunchImage.imageset - Replaced LaunchImage.png with our LaunchImage.png, keeping the file name same!
Step 8: From inside the folder assets-car-build - Ran the file createAssetsCar, which created a new folder "build" with icon assets in it
Step 9: From the build folder, copied Assets.car to my app's root folder
Step 10: Downloaded LaunchScreen.storyboardc.zip
Step 11 : extracted the file LaunchScreen.storyboardc
Step 12 : Copied LaunchScreen.storyboardc it to my app's root folder
Step 13 : Packaged LaunchScreen.storyboardc at the root level of my application along with Assets.car
Step 14 : Complied the build!