I have to sample application content in a bitmap, at higher DPI though.
Since Starling can capture bitmaps only at screen size, I need to sample tiles of a larger bitmap, and then assemble them encoding a single bitmap file.
I am not sure which would be the better approach, anybody ever attempted doing this?
(I tried modifying backbuffer size etc. and it works, but since content is generated overlapping several bitmaps with effects, it messes up some of the children display objects with this approach, so no luck.)