I have two images rendered in Blender. First one is top-down centered and on the second one the camera is rotated around x axis and moved a bit along y axis to center the image in the camera.
I want to put the top-down image inside Sprite3D and rotate and position it to match the perspective to the second (rotated) image.
I can't figure out what and how to set it to get it to match. I've set the field of view on the stage to match the Blender camera setting, but I don't know how to convert Blender units to Starling units.
Does anyone have any tips how to set the Sprite3D's position and rotation to match the rotated rendered image?