I'm using the old dragonbones but recently upgraded fromk starling v1.8 to 2.5.
Now, although it looks fine at first, a lot of animations dont work anymore.
It looks like the images have been stamped into the stage and don't transition anymore.
Strangely, the bone.displays I have overruled, with say textfields or particle effects, do still animate in the right way.
I had hoped the internal armature workings with displaycontainers and such would not differ in starling v2.5
I noticed in the dragonbones pro v4.someting that there is a starling v2 fix.
Before I dive nose first into the dragonbones source, perhaps someone could point me in what would cause the difference between starling v1.8 and v2.x that (w/c)ould cause such an effect.
Perhaps the starling render routine?