sonnyhes It's getting time for beta 1.0 early access release. If your live one more year of breathing - thank you Google ๐
berkayk TeotiGraphix Have you put your application on Beta? Mine is on the alpha track and it is still giving me 64-bit warning.
TeotiGraphix berkayk Have you put your application on Beta? Mine is on the alpha track and it is still giving me 64-bit warning. Well the thing is, I didn't actually release the app, but it's final. So Google accepting the APK upload says it should work for full release.
berkayk I haven't pushed out to production yet. I need to push it to production before 1 August right?
franlucas92 berkayk In the email you just sent they don't specify that it has to be in production, does it seem that they also include the new applications? Hello Google Play Developer, Earlier this year, we reiterated that all apps using native code must provide a 64-bit version in addition to the 32-bit version when publishing to Google Play by August 1, 2019. However, because one of your apps uses an SDK listed below, we wanted you to be aware that the following extensions are being granted: Corona Labs SDK - until August 2020 Adobe Air software and the AIR SDK - until August 2020 Unity 5.6.7 or older - until August 2021 We encourage you to review all of your apps for native code and make sure 64-bit variants are offered by the appropriate deadline. If youโre not sure, you can check the status of your app by uploading a draft version to the Play Console. Youโll see an alert if thereโs anything to address. The Android developers guide provides step-by-step instructions for assessing which versions are 64-bit compliant, including how to ensure your build settings output 64-bit libraries. If you have any questions or concerns, please contact Google Play developer support. The Google Play team
berkayk franlucas92 I have 1 app in production but the other one is in the alpha channel. When I upload an apk to the one in production, there is no warning. However, in the alpha channel, it shows the 64-bit warning. That was my main concern.
TeotiGraphix franlucas92 Earlier this year, we reiterated that all apps using native code must provide a 64-bit version in addition to the 32-bit version when publishing to Google Play by August 1, 2019. The use of 'by' is confusing here since it's past tense. My guess is that if you create an app entry then upload at least 1 apk to that release whatever it is, then you are good to go for releasing after August 1st.
franlucas92 franlucas92 Talk to google play development support by chat and this was your answer. franlucas12:20 PM This email refers to new uploads, or just updates Charlotte12:20 PM This if for both new apps and new updates for existing apps. franlucas12:21 PM The extension of the time limit to August 1, 2020? Charlotte12:24 PM If you are using until, yes. franlucas12:25 PM It is very important for my development to clear up this confusion. On August 3, 2019 I will be able to upload a new application in 32 Bits. franlucas12:25 PM ? Charlotte12:26 PM Yes, this is the important part for you. Game apps that use Corona Labs SDK and Adobe Air software, will be granted an automatic extension until August 2020 and Game apps that use Unity 5.6.7 or older will be granted an automatic extension until August 2021 to allow proper migration time. franlucas12:27 PM ok thank you very much for this help Charlotte12:28 PM Happy to help. Charlotte12:28 PM Did you have any other questions regarding the Developer Console today? franlucas12:29 PM nothing thanks for the help
berkayk TeotiGraphix Yeah, I've read that part just like you but I am still not sure. I will push it on production on July 31th ๐คฃ
TeotiGraphix Damn, I JUST CAME BACK to this thread to say this is ACTUALLY what I thought Google was talking about. HAHA I was right. We basically have another year. wow. (New & Updates)
FliplineStudios Google also has the requirement that all new apps target API level 28 for targetSdkVersion on August 1st (and updates by November 1). I believe all of our apps are still on 26 for their last requirement change, is the current AIR 32 from Adobe capable of targeting 28? I haven't looked into it yet myself since we don't have any new releases coming up at the moment.
TeotiGraphix FliplineStudios Yup and actually I realized that. That was the kicker, so either Google support is ignorant to this or it will be a pass. Hmm another question.