ok, thought about sharing my opinion on the issue. I've been making a living as game programmer since 2007, working independently since 2010. I've been using many programming languages, from C/C++ to Java and AS3. I released games for the Nintendo DS, PSP and other platforms.
I'm a Flash veteran and still using Adobe AIR + Starling to make my mobile games. I release games under my name Neutronized, some of my games include the Super Cat Tales series. I really love the Adobe AIR + Starling framework and can work very fast with it.
a. Honestly I don't understand all the negativity around Adobe AIR lately.
b. I never noticed any discriminations due to ANR crashes. All of my apps got featured / frontpaged on the app stores worldwide. Games done with Unity by other indie game companies do my same numbers ( believe me! ).
c. I'll stick to Adobe AIR + Starling until I can and I'm happy to do it. I'm currently studying other frameworks in case at some point Adobe AIR will be discontinued, so far I still find it the quickest and most practical way to make mobile games using a PC.
I think we gotta stay positive and hopeful, appreciate the great work done by Daniel with Starling and the team behind Adobe AIR ๐