I've seen this a few times, and I think the general consensus was that Scout was just acting up and it was actually something else, but it's still bugging me.
This is literally just a single sprite in a new Starling project on a 1st gen iPad Pro.
Sometimes the frame time skyrockets when I tap the screen, sometimes I need to go to the home screen then return to the app. Doing it again might bring the frame time back down to normal.
I'm just worried that this is creating stutters in my game, even on beefy devices. Could this possibly be Starling's issue, or should I go bug Adobe about it?
I know, this is probably the worst time to bring up anything that may require attention from anyone, but I'm hoping it could be something simple, or at least see if anyone's seen this behavior before.