Greetings! Thank you for coming here.
I have a question for you. In what resolution is it necessary to store a texture atlas for Unity?
I have a house, there are a couple of animations on it. The size of the house is 1296x876, which is not a degree of two (I do not quite understand why it is always necessary to give permission to the degree of deuce).
The closest resolution with a 16:9 format is 1366x768. But in this case the form of the house itself changes a little (it becomes thin). Also there is a problem that my house is very small(even with 1366x768) in relation to other objects.
1) Can I use a scale in order to change the size?
2) How will such changes affect the quality of the object?